Aug 26, 2020 Wins more than one Crusade as the most participating crusader or; Wins a crusade as the most participating crusader and has Crusader King trait, Hasn't already founded any Crusade bloodline; Active Condition: Must believe the same religion as founder +5 Christian +0.20 Monthly Prestige +5 Personal Combat Skill Get a larger share of Crusade war.
- Crusader Kings II Achievements Full list of all 161 Crusader Kings II achievements. The base game contains 68 achievements, and there are 14 DLC packs containing 93 achievements.
- To open the console in Crusader Kings 2, press the ` (grave) key on your keyboard. Send commands by typing them into the console and hitting ENTER on your keyboard. If you can't open the console, or need help using it, see our CK2 console help page. To find character IDs, type the charinfo command into the console. After using this command, character IDs will be shown in the tooltips of.
- Nov 05, 2018 Heres a tip if you want to try to be immortal, every stat other than learning (which is the best for this event chain) has a 1%-5% chance of making you immortal. The faker is the 1-3% to do so, the real sage gives you a 4-5% chance doesn't matter your stat it rolls off of your base stat.
Characters who are Immortal will never die from old age or disease. However, it is still possible for them to be executed or killed by events.
Characters can gain immortality with The Reaper's Due and supernatural events enabled.
- 2Quest for eternal life
Effects of immortality[edit]
When a character becomes immortal, they cease to age. The age at which they became immortal is forever their effective age for portraits, attraction opinion, fertility, and marriage acceptance. This cannot be changed with the Fountain of Youth feature of the Magnificent Gardens. They are immune to naturally becoming infirm or incapable .
However, immortality has its downsides.
- Killing any descendant will add the Kinslayer trait. After several mortal generations, it will be difficult to tell who is a descendant, and there will be many.
- Eventually, the immortal ruler will gain a 'ruled too long' opinion malus from vassals. By this time, the suicide decision should be available to them, but they are likely to succeed should they choose to try to end their life.
Quest for eternal life[edit]
Search Step[edit]
When the character grows older, they may be afraid of death and want to seek an everlasting life. The trigger requires that the character is adult, capable, not in prison and not inaccessible. The basic MTTH for the event is 3000, this probability increases as character gets older (after 50 years old), or is unhealthy.
PC can then summon council. Based on character's stat (except stewardship stat), the character can choose which council member to send. For example if your diplomacy skill is above 12, you can send your chancellor for the quest of immortality. The stat you chose here will be important in future event chain, so it is better to choose the councilor that corresponds to your highest stat. The character can also choose to (or only able to if all stats are under 12) let council make their own decision, where there is only a 35% or 15% chance that the mystic appears and a random stat is used.
Later the sent councilor will ask the character for money. The success rate of the search is basically 50:50. It increases to 100:50 with 'affordable payment', up to 200:50 with 'expensive option'. If, unfortunately, the sent councilor died or left, there is only a 35% (50% if the sent councilor failed) chance that the mystic appears and a random stat is used.
When the councilor succeeds, he brings up the mystic, a female character with the chosen stat at a very high level. For example, if you chose your chancellor for the quest, a Norse woman 'Idunn' with very high diplomacy appears in your court.
The story of the following event chain, the benefits in the middle of the chain, and the risk of failure varies on which kind of mystic the character met.
Investigate the Mystic[edit]
There is a probability that this mystic might be a fraud, and a fraudulent mystic (without exaggeration: 999 times out of 1,000) fails the quest. Probability of success decreases in each step, and drops dramatically at the very last step of the quest, more than 1000:1 of failure at the very end. It is reasonably impossible to make it successful with a fraudulent mystic. The chance that the mystic is fraudulent is reduced if the chosen attribute is high (the thresholds are 10, 13, 16, 19 and 22).
When the mystic arrives and you decide to trust her, your dynasty member might be suspicious of her and try to figure out whether she's reliable or not. This is a very important step, as you can figure out whether the mystic is a fraud or not. If the dynasty member has any of the traits Deceitful , Ambitious or Envious , he will always lie to you. Meaning that if he has one of these traits, and the mystic is a fraud, he will tell you that you can trust her, and vice versa.
By using the console, you can see if the mystic is a fraud or not by using the 'charinfo' command and mousing over the mystic. If she has the 'mystic_is_fraud' flag, she is a fraud.
By this time, you can make sure if you should trust her or not, but even if you know she's a fraud, you can still undertake the quest—the quest chain may give you a good trait, and you can abandon the chain any time you want.
The actual quest[edit]
As the event chain goes on, the character will encounter three events. Each event has a chance to fail, which will increase if the mystic is a fraud (see above for detail). The chance of success increases if character's chosen attribute is high (the thresholds are 13, 16, 19 and 22). Failure in an event means the end of the quest, and may result in some negative traits or even death.
In each step, the character must decide to do something (or quit), and usually spend money to have a better chance of success.
If the character's chosen attribute is martial or learning, then, in the third step, following the mystic's instructions has a chance of 'succeeding' via reincarnation, which means the character will die and a child with identical race, culture, religion and some of the same traits will born as the character's child.
Dragatus shares information about the effect of stats and roughly how to tell an impostor from a real mystic: immortal-learning-path 2017 May 3rd
------ Full Quest Path Including Stat Modifiers
First thing to keep in mind before ANYTHING, is that there's about a 90% chance the mystic is a fraud when showing up which makes it 1000% more likely (the actual multiplier in the game files) that you fail the quest on the final trial and causes every single step of the trial to have an almost doubled chance of failure. So from the immediate beginning of the event you should be aware you are almost ensured failure, so pursue immortality at your own risk. Assuming the mystic isn't a fraud and you beat the first trial of luck and have a legitimate Mystic, we move on...
When the council is summoned, whichever councilor you have search for a mystic is the corresponding attribute that is going to be important. Each trial you get a bonus to succeeding the higher your stat is up to having the attribute at 22 (anything higher doesn't increase the bonuses) Thus having:Marshall finds Mystic that uses Martial;Councilor finds Mystic that uses Diplomacy;Spymaster finds Mystic that uses Intrigue;Court Chaplain/Imam/etc. finds Mystic that uses Learning;There is no Mystic that uses Stewardship
Once the requisite mystic is summoned, each trial generally falls under two choices that progress to the next stage, and one that backs out. There's a generally a choice that has a higher chance of success but also comes with a chance of critical failure, which can give you negative traits or immediate death. And there tends to be a choice where you have a lower chance of success but failure tends to have only negative traits given and the mystic leaves.
For a bare-bones breakdown here:
Child (Learning Mystic)
TRIAL 1:
Option 1 Give Charity
Has:
-Kind
-Drunkard
-Charitable
-Just
SUCCEED
Does NOT Have: If Has AND has one NOT have (20%)
-Cruel
-Arbitrary
-Cynical
TRIAL 2
Option 1 Cheat Fast
-Increasing percentile of 35 maxing at Learning 22 bonuses start at Learning 13
Option 2 Fast
-Increasing percentile of 50 maxing at Learning 22 bonuses start at Learning 13
-15% Chance of Horrible Failure
TRIAL 3
Option 1
-Increasing percentile of 40 maxing at Learning 22 bonuses start at Learning 13
-Failure reincarnates soul into relative, copies your traits
Option 2
-Increasing percentile of 25 maxing at Learning 22 bonuses start at Learning 13
-Failure has you possessed
African (Martial Mystic)
Option 1 Give Charity
Has:
-Kind
-Drunkard
-Charitable
-Just
SUCCEED
Does NOT Have: If Has AND has one NOT have (20%)
-Cruel
-Arbitrary
-Cynical
TRIAL 2
Option 1 Cheat Fast
-Increasing percentile of 35 maxing at Learning 22 bonuses start at Learning 13
Option 2 Fast
-Increasing percentile of 50 maxing at Learning 22 bonuses start at Learning 13
-15% Chance of Horrible Failure
TRIAL 3
Option 1
-Increasing percentile of 40 maxing at Learning 22 bonuses start at Learning 13
-Failure reincarnates soul into relative, copies your traits
Option 2
-Increasing percentile of 25 maxing at Learning 22 bonuses start at Learning 13
-Failure has you possessed
African (Martial Mystic)
TRIAL 1
Option 1 Sacrifice Antelope
-Increasing percentile of 60 maxing at Martial 22 bonuses start at 13
Option 2 Burn Grain
-Increasing percentile of 50 maxing at Martial 22 bonuses start at 13
TRIAL 2
Option 1 Grab Snake
-Increasing percentile of 50 maxing at Martial 22 bonuses start at 13
Option 2 Hit Snake
-Increasing percentile of 35 maxing at Martial 22 bonuses start at 13
TRIAL 3
Option 1 Drink Herbs
-Increasing percentile of 40 maxing at Martial 22 bonuses start at 13
Option 2 Ascend on your own
-Increasing percentile of 25 maxing at Martial 22 bonuses start at 13
Old Crone (Intrigue Mystic)
Option 1 Sacrifice Antelope
-Increasing percentile of 60 maxing at Martial 22 bonuses start at 13
Option 2 Burn Grain
-Increasing percentile of 50 maxing at Martial 22 bonuses start at 13
TRIAL 2
Option 1 Grab Snake
-Increasing percentile of 50 maxing at Martial 22 bonuses start at 13
Option 2 Hit Snake
-Increasing percentile of 35 maxing at Martial 22 bonuses start at 13
TRIAL 3
Option 1 Drink Herbs
-Increasing percentile of 40 maxing at Martial 22 bonuses start at 13
Option 2 Ascend on your own
-Increasing percentile of 25 maxing at Martial 22 bonuses start at 13
Old Crone (Intrigue Mystic)
TRIAL 1
Option 1 Have her teach you
-Increasing percentile of 60 maxing at Intrigue 22 bonuses start at 13
Option 2 do it yourself
-Increasing percentile of 50 maxing at Intrigue 22 bonuses start at 13
TRIAL 2
Option 1
-Increasing percentile of 35 maxing at Intrigue 22 bonuses start at 13
Option 2
-Increasing percentile of 50 maxing at Intrigue 22 bonuses start at 13
-15% Chance of Horrible Failure
TRIAL 3
Option 1
-Increasing percentile of 40 maxing at Intrigue 22 bonuses start at 13
Option 2
-Increasing percentile of 25 maxing at Intrigue 22 bonuses start at 13
Young Germanic (Diplomacy Mystic)
Option 1 Have her teach you
-Increasing percentile of 60 maxing at Intrigue 22 bonuses start at 13
Option 2 do it yourself
-Increasing percentile of 50 maxing at Intrigue 22 bonuses start at 13
TRIAL 2
Option 1
-Increasing percentile of 35 maxing at Intrigue 22 bonuses start at 13
Option 2
-Increasing percentile of 50 maxing at Intrigue 22 bonuses start at 13
-15% Chance of Horrible Failure
TRIAL 3
Option 1
-Increasing percentile of 40 maxing at Intrigue 22 bonuses start at 13
Option 2
-Increasing percentile of 25 maxing at Intrigue 22 bonuses start at 13
Young Germanic (Diplomacy Mystic)
TRIAL 1
Option 1 Hire Adventurers
-Increasing percentile of 60 maxing at Diplomacy 22 bonuses start at 13
Option 2 Get Local Adventurers
-Increasing percentile of 50 maxing at Diplomacy 22 bonuses start at 13
TRIAL 2
Option 1 Safe Route Around Rocks
-Increasing percentile of 35 maxing at Diplomacy 22 bonuses start at 13
Option 2 Go Through Rocks
-Increasing percentile of 50 maxing at Diplomacy 22 bonuses start at 13
-15% chance of Horrible Failure
TRIAL 3
Option 1 Bribe your friend
-Increasing percentile of 40 maxing at Diplomacy 22 bonuses start at 13
Option 2 Persuade your friend
-Increasing percentile of 20 maxing at Diplomacy 22 bonuses start at 13
Option 1 Hire Adventurers
-Increasing percentile of 60 maxing at Diplomacy 22 bonuses start at 13
Option 2 Get Local Adventurers
-Increasing percentile of 50 maxing at Diplomacy 22 bonuses start at 13
TRIAL 2
Option 1 Safe Route Around Rocks
-Increasing percentile of 35 maxing at Diplomacy 22 bonuses start at 13
Option 2 Go Through Rocks
-Increasing percentile of 50 maxing at Diplomacy 22 bonuses start at 13
-15% chance of Horrible Failure
TRIAL 3
Option 1 Bribe your friend
-Increasing percentile of 40 maxing at Diplomacy 22 bonuses start at 13
Option 2 Persuade your friend
-Increasing percentile of 20 maxing at Diplomacy 22 bonuses start at 13
source : Reddit
See also[edit]
- Becoming immortal: RIP eternal life events
- Effects of immortality:
rg '(immortal = yes)|(strait = immortal)'
Retrieved from 'https://ck2.paradoxwikis.com/index.php?title=Immortality&oldid=41794'
Console commands are instructions to the game that players can use to cheat, experiment, or work around bugs.
Opening the console[edit]
Keep in mind that the console is not accessible in Ironman!
If you don't use Ironman for your current game, you can open the console by typing any of the following:
- ` grave accent or backtick
- On US keyboards, located to the left of 1
- on Linux/US international layouts , this is Alt Gr + `
- § section sign
- On German/Nordic keyboards, this is ⇧Shift + 3 This may also be for some like myself be the combo of left shift and the §| key to the left of the number 1 on the number row.
- On Spanish and Italian keyboards, this is is Alt + 2 + 1
- On Portuguese keyboards, this is Alt Gr + 4 or Alt + 0167
- On French keyboards, this is ⇧Shift + ! and Alt + 2 + 1
- On Windows, Alt + NumPad 2 + NumPad 1 enters a §.
- On macOS (US), ⌥Option + 6 enters a §.
List of commands[edit]
Below is a list of commands and any parameter they accept (in order, if more than one) with a description of what the command will do.
- For 'Character' scope, if none is given then it will default to the player (some commands excepted, such as age). Most targeted commands accept character ids as the optional 2nd parameter, notable exceptions are religion/culture which if the character id is added it must be the first parameter ('religion orthodox' or 'religion 555 orthodox'). If no parameters are listed then assume that it has a single optional character id parameter.
- For 'None' scope there is only one way to use it, for 'Global' scope it will toggle things globally, example: marry_anyone allows ALL characters to marry anyone.
- Character attributes (diplomacy, intrigue, etc.) normally range from 0-20. However, as the attributes are stored in signed bytes, it ranges from -128 to 127. Correspondingly, the maximum base value a character can achieve is 127. Nonetheless, upon loading a savegame, the base value will be reduced to 100 - if it was above this value.
Immortal Trait Ck2
- <Character ID> can be found by using the Charinfo function and hovering over the person's name.
- <Province ID> corresponds to the 'ID' number found in the chart of Counties.
- Replace spaces in parameter names with underscore (_).
- NOTE: ANY COMMAND BEGINNING WITH 'debug_' IS ACCESSIBLE ONLY BY DEVELOPERS—NOT BY PLAYERS.
Scope | Command | Alias | Parameter | Parameter | Description |
---|---|---|---|---|---|
Character | add_artifact | <Artifact Name> | <Character ID> (OPTIONAL) | Adds an artifact to the given character | |
Character | get_all_artifacts | <Character ID> (OPTIONAL) | Give all artifacts to target character, or the player's character if no target is specified | ||
Character | destroy_artifact | <Artifact Name> | <Character ID> (OPTIONAL) | Removes an artifact from the given character, destroying it | |
Character | add_diplomacy | <Character ID> | <Delta> | Modifies the base of a character's diplomacy attribute | |
Character | add_intrigue | <Character ID> | <Delta> | Modifies the base of a character's intrigue attribute | |
Character | add_learning | <Character ID> | <Delta> | Modifies the base of a character's learning attribute | |
Character | add_martial | <Character ID> | <Delta> | Modifies the base of a character's martial attribute | |
Character | add_stewardship | <Character ID> | <Delta> | Modifies the base of a character's stewardship attribute | |
Character | add_offmap_currency | <Offmap Power> | <Amount> | Gives the player currency with the specified offmap power. For example, to add grace with China: add_offmap_currency offmap_china 5000 | |
Character | add_trait | <Trait Name> | <Character ID> | Adds a trait to the character. Opposites traits are checked. Trait names are all lower case. If no character ID is inputted, the trait will be given to the character you are currently playing instead. The same thing also proves true with the remove_trait command. | |
Character | remove_trait | <Trait Name> | <Character ID> | Removes a trait from the character | |
Character | add_modifier | <Modifier Name> | <Character ID>, <Days> | Adds a modifier to a character | |
Character | remove_modifier | <Modifier Name> | <Character ID> | Removes a modifier from a character | |
Character | age | <Character ID> | <Delta> | Modifies a character's age | |
Character | banish | <Character ID> (banished) | Banishes a character | ||
Character | capital | <Province ID> | Moves player capital to province | ||
Character | clr_moved_capital | <Character ID> (OPTIONAL) | Clears the moved capital-flag of a character. | ||
Character | cash | wealth | <Amount> (OPTIONAL) | Adds gold to the player (default 5000). Putting a - before the amount will subtract that amount instead. | |
Character | claim | <Title Name> | <Character ID> (OPTIONAL) | Gives a claim to yourself or another character | |
Character | coalition | <Character 01 ID> | <Character 02 ID> | <Character 01> starts/joins/leaves a coalition against <Character 02> | |
Character | council_positions | <Character ID or Title Name> | Shows the ai scores of each council position | ||
Character | clr_focus | Clears the focus of the player character | |||
Character | culture | <Character ID> (OPTIONAL) | <Culture> | Sets a character's culture | |
Character | decadence | <Delta> | Modifies the Decadence of the player's Dynasty relative to unmodified decadence | ||
Character | decision | <Decision ID> | <Character ID> | Executes a decision | |
Character | die | Die a natural death | |||
Character | enforce_peace | <Amount> | Triggers the enforce peace mechanic in the player's realm. Council must be empowered, other requirements are waived. <Amount> seems to be ignored, confirmation needed. | ||
Character | liege_enforce_peace | <Amount> | Triggers the enforce peace mechanic in the player's liege's realm. Council must be empowered, other requirements are waived. <Amount> seems to be ignored, confirmation needed. | ||
Character | enable_ambition | <Character ID> | Allows a character to pick a new ambition | ||
Character | event | <Event ID> | <Character ID> or <Province ID> | Executes an event for yourself or for another character or province | |
Debug | testevent | <Event ID> | <Character ID> or <Province ID> | Tests an event without triggering it | |
Character | favor_get | <Character ID> | Get a favor from character | ||
Character | favor_grant | <Character ID> | Grant a favor to a character | ||
Character | gfx_culture | <Character ID> (OPTIONAL) | <Culture> | Sets a character's gfx culture based on default graphical_culture of a culture | |
Character | give_birth | <Character ID> | Forces a pregnant character to instantly give birth | ||
Character | give_title | <Title Name> | <Character ID> | Gives a title to a character | |
Character | infamy | <Delta> | Modifies the player character's threat | ||
Character | imprison | <Character ID>(jailed) | <Character ID>(jailor) | Imprisons a character by another character | |
Character | join_society | <Society Key> | Join a society. Valid society names are: monastic_order_benedictine, monastic_order_dominican, monastic_order_orthodox, monastic_order_nestorian, monastic_order_monophysite, monastic_order_hindu, monastic_order_buddhist, monastic_order_jain, hermetics, the_assassins, the_satanists, the_trollcrafters, the_cult_of_kali, the_cold_ones, the_plaguebringers, and secret_religious_society_<religion> | ||
Character | leave_society | <Society Key> (OPTIONAL) | Leave a society | ||
Character | log_missing_adjectives | Logs any title that has no adjective loc key defined (E.G., if the title 'k_title' is defined, but no loc 'k_title_adj' is defined) | |||
Character | kill | <Character ID> | Kills a character | ||
Character | kill_yourself | <Character ID> | Kills your character. Does not work ('Not today QA!'). Use die instead. | ||
Character | move | <Character ID>(Mover) | <Character ID>(Move To) | Moves a character to a character's court | |
Character | neg_opinion | <Character ID>(Hater) | <Character ID>(Hated) | Adds a negative opinion between two characters | |
Character | nickname | <Nickname> | <Character ID> | Gives a character or the player a nickname | |
Character | piety | <Amount> (OPTIONAL) | Adds piety to the player (default 5000) | ||
Character | play | <Character ID> | Switches to play a character (WARNING: This deletes and resets the chronicle of your current character each time you switch.) | ||
Character | prestige | <Amount> (OPTIONAL) | Adds prestige to the player (default 5000) | ||
Character | run | <file name> | Executes script commands from a text file. The file must be in the Documents/Paradox Interactive/Crusader Kings 2/ folder (as appropriate for your OS). Commands will be executed in the scope of the player's character. | ||
Character | score | <Amount> (OPTIONAL) | Adds score to the player (default 5000) | ||
Character | techpoints | Adds 1000 technology points of each type to the player | |||
Character | max_tech | <Province ID> (OPTIONAL) | Maxes out tech in all provinces, or in specified province | ||
Character | recalc_succ | <Character ID> | Recalculate the succession for a character or the player | ||
Character | religion | <Character ID> (OPTIONAL) | <Religion> | Sets a character's religion or player if character not supplied | |
Character | secret_religion | <Character ID> (OPTIONAL) | <Religion> | Sets a character's secret religion. | |
Character | set_government | <Government Tag> | <Character ID> (OPTIONAL) | Changes government to specified type (accepted inputs are merchant_republic_government, nomadic_government, feudal_government, theocracy_government, tribal_government, republic_government, muslim_government, theocratic_feudal_government, chinese_imperial_government, confucian_bureaucracy, order_government, roman_imperial_government) | |
Character | titleowner | <Title Name> | <Character ID> (OPTIONAL) | Reports or sets the holder of a title. Does not include tribal capital holdings. | |
Character | validate_government | <Character ID> (OPTIONAL) | Validates government of a character | ||
Character | validate_laws | <Character ID> | Validates the laws of a characters primary holding | ||
Character | validate_lieges | <Title Name> | Validates the liege of a title | ||
Character | set_char_flag | <Flag> | <Character ID>(OPTIONAL) | Sets a flag for a character | |
Character | clr_char_flag | <Flag> | <Character ID>(OPTIONAL) | Clears a flag from a character | |
Character | set_society_grandmaster | <Character ID> (OPTIONAL) | Sets the grandmaster of the society you're in to the given character | ||
Character | show_all_societies | Shows all societies in list of society view | |||
Character | society_rank_up | <Amount> (OPTIONAL) | Ranks player up in society (default 1) | ||
Character | society_rank_down | <Amount> (OPTIONAL) | Ranks player down in society (default 1) | ||
Character | society_currency | <Amount> (OPTIONAL) | Adds society currency to the player (default 5000) | ||
Character | quickbuild | Player's constructions are finished immediately | |||
Character | usurp | <Title Name> | <Character ID> | Sets a title to be usurped by a character; if title currently does not exist, creates the title instead. | |
Global | activate_artifacts | All artifacts are always active regardless of activation triggers. Disabled as of at least 3.0.0. | |||
Global | allow_laws | Toggles the ability to change laws freely | |||
Global | real_fathers | Shows the true fathers in the family tree | |||
Global | charinfo | debug_mode | <Character ID> |
| |
Global | de_jure_counties | Shows de jure counties map mode | |||
Global | discover_plots | Toggles auto plot discovery | |||
Global | fow | <Province ID> (OPTIONAL) | Turns off fog of war in a province or in general | ||
Global | game_speed | <Speed> | Sets the game speed, from 0 to 4 | ||
Global | game_paused | <true/false> (OPTIONAL) | Toggles/sets the game paused state, argument must be lowercase | ||
Global | get_offmap_holder | <Offmap Power> | Displays the name and character id of the current holder of an offmap power | ||
Global | set_offmap_status | <Offmap Power> | <Status> | Sets the status of the specified offmap power (e.g. china_stable, china_unrest...) | |
Global | set_offmap_policy | <Offmap Power> | <Policy> | Sets the policy of the specified offmap power (e.g. china_open, china_isolationist, china_expansionist) | |
Global | kill_offmap_ruler | <Offmap Power> | Kills the ruler specified offmap power | ||
Global | kill_offmap_dynasty | <Offmap Power> | Kills the ruler specified offmap power, and generates a new one of a different dynasty | ||
Global | manpower | <Amount> (OPTIONAL) | Adds nomadic manpower to a nomad player character (default 5000) | ||
Global | population | <Amount> (OPTIONAL) | Adds nomadic population to a nomad player character (default 5000) | ||
Global | marry_anyone | Toggles the ability to marry anyone | |||
Global | morehumans | humans | <Amount> | Adds more humans | |
Global | neg_diplo | Toggles the ability to send diplomatic messages that will be refused | |||
Global | nextsong | Changes the currently playing soundtrack | |||
Global | listsongs | Shows all available songs | |||
Global | outbreak | <Disease> | Starts specified disease outbreak in a random province. Black Death may only start in Kundina and Jiuquan | ||
Global | plots_known | Toggles all plots to always be known | |||
Global | recalc_council | Will recalc the council positions of each council member | |||
Global | reload_succession_voting | Reloads succession voting patterns | |||
Global | set_flag | <Flag> | Sets a global flag | ||
Global | clr_flag | <Flag> | Clears a global flag | ||
Global | set_prov_flag | <Flag> | <Province ID> | Sets a flag for a province | |
Global | clr_prov_flag | <Flag> | <Province ID> | Clears a flag from a province | |
Global | validate_cultural_names | Validates cultural title names | |||
Global | spawn_disease | <Disease> | <Province ID> | Spawn specified disease in chosen province. Black Death will start in either Kundina or Jiuquan | |
None | character_stats | Displays various game statistics, such as number of characters, plots, and fertility. | |||
None | dynasty_stats | Displays various dynasty statistics, including the number of unique dynasties and how many historical dynasties have died off. | |||
None | destroy_settlement | <Title Name> | Destroys a holding. Takes a barony title (b_<name>) or destroys the capital of a county title (c_<name>) | ||
None | murder | <Character ID>(Murderer) | <Character ID>(Victim) | One character attempts to murder another. Takes two more optional arguments: [<Auto success>( 1/0 )] [<Auto discover>( 1/0 )] | |
None | pollinate | <Character ID>(Mother) | <Character ID>(Father) | Impregnates a character by another character | |
None | cuckoo | <Character ID>(Mother) | <Character ID>(Father) | Impregnates a character by another character, father unknown | |
None | revolt | <Province ID> | Starts a Revolt in a province | ||
None | succ | <Succession Type> | Changes the succession type (WARNING: Dangerous). Valid values: gavelkind, elective_gavelkind, tanistry, seniority, primogeniture, feudal_elective, ultimogeniture, turkish_succession, papal_succession, appointment, open_elective, catholic_bishopric, patrician_elective, nomad_succession, offmap_succession | ||
None | add_lover | <Character ID> | <Character ID> | Makes a character the lover of another character | |
None | add_friend | <Character 01 ID> | <Character 02 ID> (OPTIONAL) | Makes the character your friend | |
None | remove_friend | <Character 01 ID> | <Character 02 ID> (OPTIONAL) | Removes the character as your friend | |
None | add_rival | <Character 01 ID> | <Character 02 ID> (OPTIONAL) | Makes a character your rival | |
None | remove_rival | <Character 01 ID> | <Character 02 ID> (OPTIONAL) | Removes the character as your rival | |
None | flip_mapmodes | Cycles to the next map mode each day | |||
None | province_religion | prov_rel | <Province ID> | <Religion> | Sets a province's religion |
None | run_commands_from_file | rcff, runcmdff | <File Name> | Reads a file where each line is executed as a console command | |
Debug | clear | Clears the console | |||
Debug | debug_ai | <Character ID> | recalc (OPTIONAL) | Displays AI strategy for a character (empty ID to turn off) | |
Debug | debug_aistrength | Prints some AI Strength data | |||
Debug | debug_assert | Toggles asserts on/off | |||
Debug | debug_bloom | Toggles Bloom on/off | |||
Debug | debug_borders | Toggles Borders on/off | |||
Debug | debug_crash | Force game to crash | |||
Debug | debug_citysprawl | Toggles Citysprawl on/off | |||
Debug | debug_dumpevents | Dump Event data to dump_events.txt | |||
Debug | debug_events | Start Counting events | |||
Debug | debug_hires | Toggles Terrain Hires mode on/off | |||
Debug | debug_info | Toggles Debug info | |||
Debug | debug_lines | Toggles Debuglines | |||
Debug | debug_lockcamera | Toggles Camera locked on/off | |||
Debug | debug_name | Generates names for provinces | |||
Debug | debug_nogui | Toggles GUI on/off | |||
Debug | debug_nomen | noman, nomen, nm | Toggles Nomen | ||
Debug | debug_nomouse | Toggles mouse scrollwheel on/off | |||
Debug | debug_postfx | Toggles PostFX on/off | |||
Debug | debug_rivers | Toggles Rivers on/off | |||
Debug | debug_sky | Toggles Sky on/off | |||
Debug | debug_smooth | Toggle framesmoothing | |||
Debug | debug_terrain | Toggles Terrain on/off | |||
Debug | debug_textures | Writes Texture info to application debug log | |||
Debug | debug_ti | Toggles Terra Incognita on/off | |||
Debug | debug_tooltip | Toggles Tooltips on/off | |||
Debug | debug_trees | Toggles Trees on/off | |||
Debug | debug_triggerassert | Force game to throw an assert | |||
Debug | debug_volume | <Volume Delta> | Modifies music volume | ||
Debug | debug_water | Toggles Water on/off | |||
Debug | debug_wireframe | Toggles forced wireframe on/off | |||
Debug | debug_yesmen | yesman, yesmen, ym | Toggles Yesmen; the AI will accept all diplomatic offers from the user. For example, request invasions from the Pope. | ||
Debug | debug_zoom | Zooms in the game | |||
Debug | eventinfo | Prints the number of running events (adds debug info to character status info) | |||
Debug | guibounds | gui | Toggles GUI bounds debug | ||
Debug | fullscreen | Toggles fullscreen | |||
Debug | hello | <Character ID or Title Name> | Opens the character screen or title screen | ||
Debug | help | <Command Name> (OPTIONAL) | Print out all console commands or a specific command description | ||
Debug | helplog | Print out all console commands to game.log | |||
Debug | noai | Toggles AI | |||
Debug | numcoas | Prints the number of used coat of arms | |||
Debug | observe | Switches to observer mode, by playing no character at all, and no longer shows messages or pauses the game. Ctrl+clicking a character takes partial control, pausing only on succession and call-to-arms. | |||
Debug | print_player_events | Print all player events to player_events.txt | |||
Debug | print_ai_events | Print all ai events to ai_events.txt | |||
Debug | print_global_flags | pgf | Print all global flags | ||
Debug | print_global_variables | print_global_vars, pgv | Print all global variables | ||
Debug | print_holding_numbers | Prints the number of holdings defined for each non-wasteland county, sorted by # of holdings. Useful if you want to ensure all counties can support up to 7 slots. | |||
Debug | print_randomlog | Dumps content of the randomlog to randomlog.log | |||
Debug | refresh_portraits | Sets all character portraits to be refreshed asap | |||
Debug | reload | <File Name> | Reloads the gui or lua file | ||
Debug | reloadevents | Reloads the event database | |||
Debug | reloadfx | map/mapname/postfx or *.fx filename | Reloads the shader | ||
Debug | reloadgovernmentflavor | Reloads the government flavor | |||
Debug | reloadinterface | Reloads the entire interface | |||
Debug | reloadloc | Reloads the localisation | |||
Debug | reloadpositions | Reloads the council position database | |||
Debug | reloadtexture | <Texture File Name> | Reloads the specified texture | ||
Debug | save_without_ironman | <Save Name> | Saves the current game without Ironman | ||
Debug | spawnactor | <Actorname> | <Animation> (OPTIONAL) | <Title Name> OPTIONAL Spawns an actor with an optional animation and tabard title | |
Debug | timer | Prints out debug timing info | |||
Debug | timer_start | Starts debug timing | |||
Debug | timer_restart | Restarts (resets and starts) debug timing | |||
Debug | timer_reset | Resets debug timing | |||
Debug | timer_stop | Stops debug timing | |||
Debug | timer_dump | Dumps debug timing info | |||
Debug | ct | Puts timer info in clipboard | |||
Debug | version | Print out current version of the game | |||
Debug | window | wnd | <open/close> | <window name> | Opens or closes the specified window |
Debug | wipe_achievements | Wipe out all CK2 Steam achievements. WARNING: CANNOT BE UNDONE! |
Variables[edit]
- Character ID: Found using the 'charinfo' command. It is listed on with the usual mouse-over stats.
- Province ID: See provinces
- Title Name: For instance e_britannia. It is usually a predictable name with Empires starting with 'e', Kingdoms with 'k', Duchies with 'd', Counties with 'c', and baronies/bishoprics/cities/patrician house with 'b'. Some exceptions exist, such as Rome is c_roma, the Holy Roman Empire is e_hre, the duchy of the isles is d_western_isles, the county of Leon in Brittany is c_french_leon, and the bishopric of Tyddewi in Dyfed is b_st_davids. Refer to common/landed_titles/landed_titles.txt if you get stuck. Hovering over a title's flag shows you the name of the title, as long as you have charinfo active.
- Nickname: See nicknames, format is nick_the_xxx
- Trait Name: See traits
- Settlement Name: The in-game name for the holding in question, as specified by landed_titles.txt. For example b_paris. Titles with cultural names can be hard to guess. Search for those by county name if you get lost.
- Disease Name: One of the epidemic diseases
Characters • Dynasties • Provinces • Titles • Bookmarks
Commands • Conditions • Scopes • Modifiers • Events • Decisions
Defines • Game rules • Alternate starts • Religion • Culture • Governments • Traits • Bloodlines • Technology • Laws • Buildings • Casus Belli • Tributaries • Units • Objectives • Disease • Death • Minor titles • Societies • Artifacts • Offmap power • Councillors • Trade routes • Succession • Great works • Nicknames
Map • Graphics • Coats of arms • Portraits • Interface • Minimap • Music • Localisation
Immortality Ck2
Troubleshooting • The Validator • Console commands • Save-game editing • Steam Workshop • EU4 Converter
Crusader Kings 2 Immortality Quest
Retrieved from 'https://ck2.paradoxwikis.com/index.php?title=Console_commands&oldid=42162'